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SNOK FINAL VERSION version 1.1(OpenGL, NT/98/2000, 26MB, 3rd of July, 2001)
This 1.1 version contains a lot of new BRILLIANT music! The music will soon be available in unpacked format too. The version also contains a few bugfixes:

the soundcard initialization error (I hope...).

the volume controls now works fine

the mousecontrol now is reset after every crash.



SNOK FINAL VERSION version 1.1(OpenGL, NT/98/2000, 26MB, 3rd of July, 2001)
(Mirror)

Patch from version 1.0 to 1.1(OpenGL, NT/98/2000, 15MB, 3rd of July, 2001)
Just download this zip and extract it over your original Snok 1.0 installation. Overwrite all files.

Debugversion of Snok(0,3MB, 3rd of July, 2001)
Anyone experiencing problems not mentioned in the manual nor the online manual, should download this one. Do exactly the same as you did when running the original version, and mail me a file called debug.txt in your Snok-directory.

Snok full game sourcecode(0,2MB 13th of June, 2001)
This file contains all sourcecode for Snok. Download and do whatever you like with it. I DO NOT PROVIDE ANY SUPPORT OR EXPLANATIONS OF THIS CODE. But if you find anything you want to discuss, you find my emailadress under the "contact" section. It's built for MSVC++ 6.0. You'll also need to download FMOD from www.fmod.org. The package is dependent on the Aquarium 3D-engine and of course the gamedata. In the documents-section you can find a lot of designdocuments and general documentation of the game. Whatever you find there that's not in English, has nothing to do with the programming.

Aquarium 3D-engine full sourcecode(0,8MB 13th of June, 2001)
The full sourcecode for the 3D-engine used in Snok. Originally built for MSVC++ 6.0. I DO NOT PROVIDE ANY SUPPORT OR EXPLANATIONS OF THIS CODE. But if you find anything you want to discuss, you find my emailadress under the "contact" section. There is some small and old fragments of documentation at www.tihlde.org/~torbjorv/aquarium and in the article located in the documents-section.

Snok full unpacked gamedata(17MB, 13th of June, 2001)
The full gamedata files for Snok in lightwave format. Just change your Lightwave data-directory to point to wherever you unzip this one and go ahead. People interested in creating new levels for Snok may download a tutorial from the "Documents" section, and mail me if you're actually getting somewhere. :)

Gamedemo (Beta 2)(4th of October, 2000)
The same as the one below, but on another server.

Gamedemo (Beta 2)(4th of October, 2000)
A complete package, both containing the original installpackage and the new update.

A major bugfix/update.(3rd of October, 2000)
Just unzip this file into your Snok-directory and overwrite whenever asked. This packet also contains a tutorial for you to create your very own Snok-levels. All videocards should experience a major speedup. And again: IF ANY OF YOU WANT TO CREATE LEVELS FOR SNOK, PLEASE !!MAIL ME!!

GameDemo (Beta 1) (2nd of June, 2000)
(Win98/NT/OpenGL) Installpackage for Snok.